Know your spirit before the invaders land.
Reference spirits quickly, follow practical opening lines, and track games across devices.
Find spirit details fast: complexity, elements, special rules, and quick setup summaries in one place.
Review escalation, loss conditions, and level-by-level pressure so you can pick the right challenge.
Follow practical turn-by-turn openings and adapt them to the adversary matchup at your table.
Log outcomes when you want long-term notes, and keep core references available when your room has no signal.
Featuring 8 spirits from the full roster
Featuring 5 adversaries from the full roster

Compressed deck timing creates a fast game where early tempo decisions matter more than perfect board cleanup.

Build pressure plus building durability rewards scaling plans, while punishing passive control lines.

Sweden is a ravage-focused pressure test where preventing blight from ravages is usually the central objective.

France pressure comes from town conversion spikes and town-cap loss checks, so build forecasting becomes the core skill.

Town gathers plus durability create concentrated ravage pressure, and selective blight acceptance is often correct.
Spirit Island rewards planning, and your first decisions are usually spirit plus adversary pressure. The Codex is organized so you can compare both quickly instead of bouncing between long notes.
Most players use it as a table loop: pick spirit and adversary level, check escalation and loss conditions, run an opening line, then return for quick reminders during play.
Free to use. No account needed for reference and openings.