
Bringer of Dreams and Nightmares
With most Spirits, Terror Victories are a backup plan if the main push against the Invaders stalls out for too long, but Bringer turns Fear into a more viable primary strategy.
With most Spirits, Terror Victories are a backup plan if the main push against the Invaders stalls out for too long, but Bringer turns Fear into a more viable primary strategy. Its transformation of damage & destruction into Fear can turn Major Powers into tremendous sources of terror and panic. However, the only real offense Bringer has is the Dahan fighting back. While it does have some defensive ability, it is fundamentally poor ...
Setup
Put 2 Presence on your starting board, in the highest-numbered Sands. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Dahan Defense
Gather 3 Dahan to defend a full land (Explorer + Town + City) on turn 2, then get major power turn 3. Strong early board control.
Growth: Place presence (1 away, top for Air), gain Minor. Cards: Predatory Nightmares, Dreams of the Dahan. Gather 3 Dahan to land you'll defend Turn 2 (ideally Explorer+Town+City). Nightmares targets Turn 1 builds. Triggers level 2 Night Terrors + Spirits May Yet Dream.
Growth: Place presence in Dahan land, +2 Energy. Cards: Dread Apparitions, Call on Midnight's Dream (for Fear). Night Terrors (2 fear) + Dread = Defend 5. 3 Dahan wipe out Explorer+Town+City.
Reclaim One, 0-range presence for Sacred Site, get Major via Call. At least 4 Energy before Dahan boost. Accept some Blight while setting up Major for Turn 4 board control.