Bringer of Dreams and Nightmares
Bringer of Dreams and Nightmares

Bringer of Dreams and Nightmares

High Complexity
Moon
Air
Animal

With most Spirits, Terror Victories are a backup plan if the main push against the Invaders stalls out for too long, but Bringer turns Fear into a more viable primary strategy.

Setup

Put 2 Presence on your starting board, in the highest-numbered Sands. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Dahan Defense

Gather 3 Dahan to defend a full land (Explorer + Town + City) on turn 2, then get major power turn 3. Strong early board control.

Growth: Place presence (1 away, top for Air), gain Minor. Cards: Predatory Nightmares, Dreams of the Dahan. Gather 3 Dahan to land you'll defend Turn 2 (ideally Explorer+Town+City). Nightmares targets Turn 1 builds. Triggers level 2 Night Terrors + Spirits May Yet Dream.

Growth: Place presence in Dahan land, +2 Energy. Cards: Dread Apparitions, Call on Midnight's Dream (for Fear). Night Terrors (2 fear) + Dread = Defend 5. 3 Dahan wipe out Explorer+Town+City.

Reclaim One, 0-range presence for Sacred Site, get Major via Call. At least 4 Energy before Dahan boost. Accept some Blight while setting up Major for Turn 4 board control.

By breppert (Wiki) · Source(opens in new tab)

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