
Lightning's Swift Strike
Virtually all offense to start with: without a more defensive teammate, Blight may become a problem.
Virtually all offense to start with: without a more defensive teammate, Blight may become a problem. Excellent at destroying buildings, less good at containing Explorers. Using Thundering Destruction tends to be a burst affair: a turn or two of position and build up Energy, followed by a really big turn. Starting Powers are extremely focused on Air and Fire: good for Thundering Destruction, bad for Major Power versatility. SWIFTNES...
Setup
Put 2 Presence on your starting board, in the highest-numbered Sands. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Innate Rush
Antistone's opening focusing on triggering Thundering Destruction innate by turn 2, conserving cards turn 1 to enable a powerful three-card burst with innate activation.
Growth: Place 2 presence (top). Cards: Only Shatter Homesteads. Top track establishes second Sacred Site for range. Play only 1 card to enable innate next turn. Consider making Shatter fast if destroying Town creates out-of-range lands; otherwise slow before Ravage.
Growth: +3 energy, place 1 presence (bottom). Cards: Lightning's Boon, Raging Storm, Harbingers. Triggers Thundering Destruction for extra Town kill. Combo Storm with allies or on Explorer-only lands. Position Harbingers' pushed Dahan for support or Ravage counterattack.
Growth: Reclaim, gain Minor, +1 energy. Cards: Shatter, Boon, Harbingers. Energy covers 3 cards + innate. Can Reclaim multiple turns for 3-card plays (sacrifices presence placement).