Lightning's Swift Strike
Lightning's Swift Strike

Lightning's Swift Strike

Low Complexity
Air
Fire
Water

Virtually all offense to start with: without a more defensive teammate, Blight may become a problem.

Setup

Put 2 Presence on your starting board, in the highest-numbered Sands. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Innate Rush

Antistone's opening focusing on triggering Thundering Destruction innate by turn 2, conserving cards turn 1 to enable a powerful three-card burst with innate activation.

Growth: Place 2 presence (top). Cards: Only Shatter Homesteads. Top track establishes second Sacred Site for range. Play only 1 card to enable innate next turn. Consider making Shatter fast if destroying Town creates out-of-range lands; otherwise slow before Ravage.

Growth: +3 energy, place 1 presence (bottom). Cards: Lightning's Boon, Raging Storm, Harbingers. Triggers Thundering Destruction for extra Town kill. Combo Storm with allies or on Explorer-only lands. Position Harbingers' pushed Dahan for support or Ravage counterattack.

Growth: Reclaim, gain Minor, +1 energy. Cards: Shatter, Boon, Harbingers. Energy covers 3 cards + innate. Can Reclaim multiple turns for 3-card plays (sacrifices presence placement).

By Antistone (Wiki) · Source(opens in new tab)

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