
Ocean's Hungry Grasp
Extremely good at assaulting the coasts where the Invaders start out strong, but quite weak inland - the ocean is not accustomed to affecting events so far ashore.
Extremely good at assaulting the coasts where the Invaders start out strong, but quite weak inland - the ocean is not accustomed to affecting events so far ashore. Its Presence shifts in and out like the tide, which can be tricky to manage, but permits re-positioning and tactical retreats or offensives in the hands of a skillful player. Has fairly inexpensive Unique Powers, but the energy gained from drow...
Setup
Put 2 Presence on your starting board: 1 in the Ocean, and 1 in a Coastal land of your choice. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Ally Coordination
Focus on drowning coordination with allies using Call of the Deeps to gather and Tidal Boon to support teammates. Best in multiplayer where allies can push invaders to you.
Growth: Place 2 presence in oceans (bottom), +1 energy. Cards: Call of the Deeps, Tidal Boon. Ocean Breaks is range 0 - only coastal setup land targetable. Coordinate with allies: moving invaders to oceans destroys them and gives you energy. Call prevents builds or drowns explorers.
Growth: Push presence from oceans, place 1 presence (bottom), gain Minor. Cards: Grasping Tide, Swallow the Land-Dwellers, Minor. Drownings fund energy. Place presence to reach all boards in multiplayer. Priority: Water+Earth or Air Minors. Target Swallow on Dahan-less lands. Grasping Tide range-1 for Dahan counterattack lands.
Growth: Reclaim. MUST gather 1 presence into each ocean. Plan cards based on remaining presence locations. Avoid clustering by balancing push/gather across turns.