
A Spread of Rampant Green
Fairly good at dealing with Towns, but terrible at handling Explorers (who are unfazed by prolific foliage).
Fairly good at dealing with Towns, but terrible at handling Explorers (who are unfazed by prolific foliage). Can get Presence onto the board faster than most other Spirits. Extra Presence is good for targeting and especially for 'Choke the Land with Green", which can be extremely effective at slowing down invaders. Just be careful not to des...
Setup
Put 2 Presence on your starting board: 1 in the highest-numbered Wetland and 1 in a Jungle without any Blight. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Balanced Presence (Minor Powers)
Focus on early presence placement from both tracks and triggering both innates consistently. Strong multi-purpose opening.
Growth: Place 2 presence (one from each track), +1 card play. Cards: Gift of Proliferation, Stem the Flow. Combo with Creepers Tear into Mortar to destroy a town. Use Choke the Land to stop builds.
Growth: Place 1 presence (bottom), gain Minor, +3 energy. Cards: Overgrow in a Night, Fields Choked. Overgrow places presence from top to uncover Plant for All-Enveloping Green (Defend 2).
Growth: Reclaim. If Minor has Plant+Moon+Water, activate level 2 Creepers to destroy a town standalone.