Wandering Voice Keens Delirium
Wandering Voice Keens Delirium

Wandering Voice Keens Delirium

High Complexity
Air
Moon
Sun

Very positional; has a highly mobile Incarna (particularly with lots of ) that adds and chases / around as it roams the island.

Setup

Put 2 Presence and your Incarna, Unempowered, on your starting board: 1 Presence and Incarna in land #6, and 1 Presence in land #7. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Air Element Focus

Community opening prioritizing early air elements on top track to maximize Incarna movement and innate consistency. Delays card plays to reach the air element faster.

Growth: G2 top/top. Cards: Twist Perceptions or Frightful Keening (Keening if needed to solve a land).

Growth: G3 bottom. Prioritize Air Minor. Play two Air cards. Pay energy for Turmoil's Touch rather than discarding. Solo: delay Turmoil to Turn 3 to pay 2 energy.

Growth: G2 top/top if gained Air card Turn 2. If no Air and need tempo, G3 either track (but weaker next turn).

Growth: Reclaim. Sets up strong mid-game with consistent Air and Incarna movement.

Growth: G2 top/top for Incarna push, or bottom/bottom for 3 plays. Top/top = excess energy (10+) but delays Major/3 plays by ~3 turns.

By CelestialSpark (BGG) · Source(opens in new tab)

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