
Volcano Looming High
Push all from that land.
Push all from that land. Benefits more than most Spirits from getting onto the board; in addition to the usual benefits, it can fuel an Explosive Eruption. This can result in a huge turn, but if overdone the following turn or two may be very constrained. Bigger eruptions are extremely powerful, but cause , and the Invaders may not provide the luxury of enough time to build up the desired pressure - judging the timing of when...
Setup
Put 1 Presence and 1 Badlands on your starting board, in a Mountain of your choice. Push all Dahan from that land. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Presence Stacking
Build up presence for eruptions while using Badlands strategically. Timing of Explosive Eruption is key - save up for specific Adversary interactions or cascades. Choose Mountain closer to coast during Setup.
Growth: Add 2 presence (both energy). Cards: Lava Flows. Add Badlands where you'll need damage boost next turn. Plan when to erupt.
Growth: Add 2 presence (both plays). Cards: Rain of Ash OR Pyroclastic Bombardment. Can do small 2-presence eruption - hits tier 1 Furnace, lose only 1 presence, keep range boost. Bombardment for Town problems or eruption combo; Rain for distant Build/Explore countering.
Growth: Growth 3, gain Fire Minor if possible, add presence (plays) to target Mountain. Cards: Exaltation + Minor + remaining starter. Fire Minor hits tier 3 Furnace to relocate presence; otherwise still add presence back.
Growth: Growth 2, add presence (1 energy, 1 plays). Cards: Exaltation + starter. Hits tier 2 Furnace + tier 2 Eruption with sacred site remaining. Give yourself 2 Exaltation Energy for Furnace Minor gain. Next turn: Reclaim All, aim for cheap Major or Minor elements.