
Towering Roots of the Jungle
Incredibly good at protecting everything at its - and can draw Invaders towards there - but is constrained in when and where it can move its .
Incredibly good at protecting everything at its - and can draw Invaders towards there - but is constrained in when and where it can move its . Has some ability to Remove Invaders (driving them from the island), but starts off vastly bet...
Setup
Put 3 Presence and your Incarna, Unempowered, on your starting board: 1 Presence and Incarna in the highest-numbered Jungle without Blight, 1 Presence in the highest-numbered Mountain, and 1 Presence in the highest-numbered Wetland. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Adversary-Adaptive
Opening that adapts to specific adversaries. Russia favors empowering; Scotland requires coastal positioning. The three key tools are empowering, invader removal, and vitality placement.
Park Incarna in Beast land as Russia 6/escalation target. G3 top with explorer removal, or G3 bottom with removal + vitality to prevent blight. Then spam G2 to add vitality at Incarna for empower.
Set up Incarna on land 2. Must solve coastal town adds quickly. G3, move to coast, presence from bottom. Play re-add card + Major via Boon + vitality. Need Major for coastal builds OR fast bottom track for slow-phase town gathering.
Three core tools: (1) Empower Incarna - powerful but situational, (2) Invader removal - main control, (3) Vitality placement - flexible defense. Each addresses different problems. Empower ~50/50 vs Scotland.