Sun-Bright Whirlwind
Sun-Bright Whirlwind

Sun-Bright Whirlwind

Low Complexity
Sun
Air

Incredibly good at handling , clearing newly-Explored lands of Invaders so they don't Build there.

Setup

Put 3 Presence on your starting board: 1 in the highest-numbered Sands, 2 in the lowest-numbered Mountain. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Build-Up Strategy

Lean on the special rule for turns 3-4 while underplaying to build up for a powerful turn 5 with plenty of cards to keep hitting innates.

G3 bottom, gain Minor. Get the cheapest Minor with Air (or cheapest useful effect if no Air available). Play Gift of Sunlit Vigor and the Minor.

G2 bottom. Play Gift of Wind-Sped Steps, Scatter to the Winds, and Tempest of Wings and Claws.

Reclaim, draw 2 cards. Begin planning for turn 5: you need 2 Sun and 3 Air in card plays to reach Tier 3 innate.

G3 bottom, draw 2 cards from Minor power deck.

G2 or G3 bottom. Choose G3 if you have enough energy to play all cards in hand (to aim for Tier 4 innate); otherwise G2. Deploy cards to maximize impact.

Reclaim and continue. Combo Gift with innate or Scatter for fast-speed movement. Energy tight - prioritize Air over Sun (need ~2x Air as Sun).

By ACupofMeck (via thetaurunti) · Source(opens in new tab)

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