Stone's Unyielding Defiance
Stone's Unyielding Defiance

Stone's Unyielding Defiance

Moderate Complexity
Earth
Plant
Sun

Most of its special rules and innates require being where the Invaders are - particularly in the worst, most-overrun lands, so it can mitigate incoming Blight and (eventually) destroy the Invaders with their own Ravages.

Setup

Put 2 Presence on your starting board: 1 in the lowest-numbered Mountain without Blight; 1 in an adjacent land that has Dahan (if possible) or is Sands (if not). You start with your 4 Unique Power Cards and 0 Energy.

Openings

Blight Guardian

Occupy Ravaging lands to add Blight from box instead of card, rebounding damage upon Invaders. Encourage allies to dump spare buildings in your lands for Let Them Break Themselves. Distribute Badlands liberally.

Growth: Add presence (top), gain 3 Energy. Cards: Jagged Shards OR Plows Shatter. Place presence in unoccupied land type with Town/City, ideally Ravaging next turn. Shards if prepping Solidity or need Dahan shuttle + Badlands. Plows if Dahan positioned and countering Explore in Town land.

Growth: Add presence (top), gain 3 Energy. Cards: Stubborn Solidity + other starter. Gain Earth Minor (Sun+Earth ideal) with +1 Card Play. Add presence to Ravaging land or unoccupied type with buildings. Solidity guarantees favorable trade. Tier 1 Bulwark mitigates another Ravage for 2 Energy.

Growth: Reclaim All, add presence (bottom), gain 2 Earth. Cards: Variable. Add presence to distant Mountain or double in Blighted land. With 5 Earth, tier 2 Break Themselves in standard Ravage (Explorer+Town+City) = 5 damage back, kill both buildings, 1 Energy for Blight from box. Presence in every type enables Reclaim All abuse on large Ravages.

By Jonah Yonker (BGG) · Source(opens in new tab)

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