
Sharp Fangs Behind the Leaves
All about Beasts and Jungles.
All about Beasts and Jungles. Can be very fast out of the gate, but doesn't have the late-game power that some spirits do, and is likely to have some difficulty with Blighted areas. "Ranging Hunt" is a critical Innate ability, particularly in early-game: it simultaneously gives Beasts mobility and permits picking off a stray Explorers or Towns on most turns. ALLY ...
Setup
Put 1 Presence and 1 Beasts on your starting board, in the highest-numbered Jungle. Put 1 Beasts in a land of your choice with Dahan anywhere on the island. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Bottom Track (Reclaim Loop)
Focus on bottom track for card plays and early reclaim-one access. More card plays but less consistent Ranging Hunt damage threshold.
G3 Minor (+1 energy, gain Minor); G2 bottom. Play Prey on the Builders and Terrifying Chase. Learn Minor with Animal element. Use Ranging Hunt to reposition presence.
Growth: +3 energy; Place 1 presence (bottom). Cards: Too Near the Jungle, Teeth Gleam, minor with animal. Gives 3 animal + 2 plant for full Ranging Hunt. Place presence in new jungle for targeting.
Growth: Pay 1 energy, reclaim all, gain minor; Place 1 presence. Cards: Too Near the Jungle, Teeth Gleam, any animal element. Choose minor so two minors combined have 1 animal + 1 plant. Place presence from bottom for 4 card plays on turn 4.