Serpent Slumbering Beneath the Island
Serpent Slumbering Beneath the Island

Serpent Slumbering Beneath the Island

High Complexity
Fire
Water
Plant
Earth
Moon

There are several ways to play the Serpent, but all require patience: early game involves slowly building up Powers and Presence. It's not helpless...

Setup

Put 1 Presence on your starting board, in land #5. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Multiplayer Support

A multiplayer-focused opening for Serpent that emphasizes supporting allies with Gifts while building toward Majors. Rush 2 card plays for consistent innate access, manage your presence cap, and track ally reclaim cycles.

Growth: +1 Energy, gain Minor, place presence (bottom). Cards: Gift of Flowing Power OR Primordial Deeps. Rush 2 card plays for innate access. Take Moon/Fire+Earth Minor. Place presence touching several same-type lands, ideally Build land. Gift slower Spirits extra play; faster Spirits get Minor access. Notable combos: Bringer (Deeps for Moon/Earth), Vital Strength (Flowing for Growth 3), Wildfire (Flowing for Flash+Smoke), Lightning (Flowing for Fire).

Growth: +1 Energy, gain Minor, place presence (bottom). Cards: Absorb Essence + Elemental Aegis. Place in land with Town or touching several Ravage lands. Absorb = +3 Energy + ally Element. Aegis defends your land + adjacent. Serpent Rouses crushes or pushes a Town.

Growth: +4 Energy, place presence (top). Cards: Remaining Gift + weaker Minor. Spread presence for Major targeting next turn. Extra Energy can pay for expensive Events.

Growth: +1 Energy, gain Major, place presence (top). Cards: Other Minor + Major. 'Any' element unlocked with decent Energy. Target mid-cost Major, forget Minor from discard. Place presence for targeting. Reclaim All next turn.

By Jonah Yonker (BGG) · Source(opens in new tab)

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