Many Minds Move as One
Many Minds Move as One

Many Minds Move as One

Moderate Complexity
Air
Animal

Requires heavy spatial thought for movement, due to its improved Push/Gather and large numbers of .

Setup

Put 1 Presence and 1 Beasts on your starting board, in a land with Dahan. You start with your 5 Unique Power Cards and 0 Energy.

Openings

Beast Distribution

Building Beast distribution for Beset and Confound defense scaling and Teeming Host gathering, with options for Energy or Plays focus on Turn 3.

Growth: Add presence (energy) + Beast, gain 1 Energy, gather 1 Beast. Cards: Ever-Multiplying Swarm. Place presence in land to defend next turn (with Dahan, or cover ally's board). Gather Beast centrally. Use Swarm where more adjacent terrain for Dreadful Tide setup.

Growth: Add 2 presence (1 energy, 1 plays). Cards: Guide the Way on Feathered Wings, Dreadful Tide. Add zero-range presence in defending land with Dahan. Sacred site + Beast = 2 Beasts for Beset. Guide shuttles Dahan to next defense. Hits tier 2 Teeming Host + tier 1 Beset and Confound.

Growth: Add 2 presence. Cards: Pursue with Scratches, Boon of Swarming Bedevilment. Option A: Both from Energy for guaranteed Defend 4 (tier 2 Beset). Option B: Both from Plays, spend 2 Energy for Minor, play all 3 cards. Animal Minor = tier 2 Beset; Air = tier 3 Teeming Host.

Growth: Reclaim All, gain Power. Cards: Varies. If chose Plays T3, take Air+Animal Minor. Air = tier 3 Teeming Host; Animal = tier 3 Beset. If chose Energy T3, consider Major with 6 Energy. Turn 5 add 2 presence from other track for strong innates.

By Jonah Yonker (BGG) · Source(opens in new tab)

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