Lure of the Deep Wilderness
Lure of the Deep Wilderness

Lure of the Deep Wilderness

Moderate Complexity
Moon
Air
Animal
Plant

Very focused on the interior - its best options for coastal lands are "draw the Invaders inland" or "turn / into , then draw them inland".

Setup

Put 3 Presence on your starting board: 2 in land #8 and 1 in land #7. Add 1 Badlands to land #8. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Full Bottom Track (Minor Powers)

Uses G3 for elements and energy while placing presence from bottom for card plays. High CP focus.

G2 bottom; G3 gain 4 Minors. Play Gift of the Untamed Wild and Perils of the Deepest Island. Unlock left+right innate level 2.

G2 bottom; G3 gain 3 Moon. Play Softly Beckon Ever Inward and Swallowed by the Wilderness.

Reclaim; G3 gain elements based on threats. Play 2 cards.

G2 bottom; G3 gain opposite of turn 3. Play 3 cards.

Alternate reclaim and growth. Increase card plays to 4-5. Select 0-cost Minors to preserve energy.

By Spirit Island Hub (latentoctopus) · Source(opens in new tab)

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