
Lure of the Deep Wilderness
Very focused on the interior - its best options for coastal lands are "draw the Invaders inland" or "turn / into , then draw them inland".
Very focused on the interior - its best options for coastal lands are "draw the Invaders inland" or "turn / into , then draw them inland". Likes the interior to be dangerous, full of , , , and , ideally where its is. Has better-than-average potential for containing Invaders and setting up a zone safe from Explores, but the coasts may get messy while doing so.
Setup
Put 3 Presence on your starting board: 2 in land #8 and 1 in land #7. Add 1 Badlands to land #8. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Full Bottom Track (Minor Powers)
Uses G3 for elements and energy while placing presence from bottom for card plays. High CP focus.
G2 bottom; G3 gain 4 Minors. Play Gift of the Untamed Wild and Perils of the Deepest Island. Unlock left+right innate level 2.
G2 bottom; G3 gain 3 Moon. Play Softly Beckon Ever Inward and Swallowed by the Wilderness.
Reclaim; G3 gain elements based on threats. Play 2 cards.
G2 bottom; G3 gain opposite of turn 3. Play 3 cards.
Alternate reclaim and growth. Increase card plays to 4-5. Select 0-cost Minors to preserve energy.