
Keeper of the Forbidden Wilds
A slowly growing wall - expanding can sometimes be difficult, but the Invaders will have an equally difficult time penetrating wherever the Keeper plants itself.
A slowly growing wall - expanding can sometimes be difficult, but the Invaders will have an equally difficult time penetrating wherever the Keeper plants itself. In larger games, it may be useful to spread to one of the two far-distant lands early on, to have multiple points from which to slowly grow. FORBIDDEN GROUNDAfter you create a , Push all from that land. Dahan Events never move to your , but Powers can do so.
Setup
Put 1 Presence and 1 Wilds on your starting board, in the highest-numbered Jungle. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Energy Ramp (Major Powers)
Use expensive presence placement growth to quickly ramp energy generation. Enables early major power plays while building wilds defense.
Growth: Gain minor; +1 energy, place presence (only legal spot is starting land). Cards: Boon of Growing Power. Get 2 sun + 1 plant while saving 2 energy. If minor is 0-cost with sun, place from bottom and play both. Otherwise place from top and play just Boon.
Growth: +1 energy, place presence; Pay 3 energy, place presence, gain minor. Uncover 2 top + 1 bottom for 4 energy and 2 card plays. Cards: varies. Get 2 sun + 1 plant while saving 2 energy. Extra presence pays for itself with +2 energy income.
Growth: +1 energy, place presence (bottom); Pay 3 energy, place presence (bottom), gain minor. Cards: Towering Wrath, minor with plant+fire, something with plant. These elements trigger 2 levels of Punish Those Who Trespass for 4-5 damage.
Growth: Reclaim. Play cards similar to turn 3. Keeper falls behind early but catches up in stage 2 when wilds block explores.