Keeper of the Forbidden Wilds
Keeper of the Forbidden Wilds

Keeper of the Forbidden Wilds

Moderate Complexity
Sun
Fire
Plant

A slowly growing wall - expanding can sometimes be difficult, but the Invaders will have an equally difficult time penetrating wherever the Keeper plants itself.

Setup

Put 1 Presence and 1 Wilds on your starting board, in the highest-numbered Jungle. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Energy Ramp (Major Powers)

Use expensive presence placement growth to quickly ramp energy generation. Enables early major power plays while building wilds defense.

Growth: Gain minor; +1 energy, place presence (only legal spot is starting land). Cards: Boon of Growing Power. Get 2 sun + 1 plant while saving 2 energy. If minor is 0-cost with sun, place from bottom and play both. Otherwise place from top and play just Boon.

Growth: +1 energy, place presence; Pay 3 energy, place presence, gain minor. Uncover 2 top + 1 bottom for 4 energy and 2 card plays. Cards: varies. Get 2 sun + 1 plant while saving 2 energy. Extra presence pays for itself with +2 energy income.

Growth: +1 energy, place presence (bottom); Pay 3 energy, place presence (bottom), gain minor. Cards: Towering Wrath, minor with plant+fire, something with plant. These elements trigger 2 levels of Punish Those Who Trespass for 4-5 damage.

Growth: Reclaim. Play cards similar to turn 3. Keeper falls behind early but catches up in stage 2 when wilds block explores.

By Jeremy Lennert (BGG) · Source(opens in new tab)

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