
Dances Up Earthquakes
Very much about tempo and timing: Can play high-cost Powers extremely easily, but they won't take effect until later in the game.
Very much about tempo and timing: Can play high-cost Powers extremely easily, but they won't take effect until later in the game. Faces a constant tension between solving problems now and carefully planning ahead for big turns in the future - neglecting either one can be disastrous.
Setup
Put 1 Presence on your starting board, in the highest-numbered land with Dahan. You start with your 6 Unique Power Cards and 0 Energy. Set the Quake tokens nearby.
Openings
Sustained Pressure
Alternative to the T4 explosion that maintains constant impending cards for regular medium earthquakes and bigger shields. More controlled but requires experienced planning.
Growth: Top track. Start impending but don't commit to single massive turn. Keep 2-3 impending always for consistent left innate shields.
Growth: Top track. Balance resolving cards vs adding impending. Triggers level 1-2 earthquakes regularly rather than one huge level 3+.
Growth: Top track to Majors. At 2 energy/impending/round, need expensive cards to keep things impending. Presence move vital for spreading quake tokens.
Maintain impending/resolving rhythm. Less late-game bog-down than T4 strategies. Draft Majors aggressively - powerful even on 'wrong' turn.