
Breath of Darkness Down Your Spine
Abducts lone Invaders to gain and keep them off the board for a time; its mobile Incarna is particularly useful for this.
Abducts lone Invaders to gain and keep them off the board for a time; its mobile Incarna is particularly useful for this. Reclaiming permits the Invaders to escape its void en masse, so can be quite painful.
Setup
Put 2 Presence and your Incarna, Unempowered, on your starting board: 1 Presence and Incarna in the lowest-numbered Jungle, and 1 Presence in the highest-numbered Jungle. Set The Endless Dark tile next to the island with 1 Fear on it. You start with your 4 Unique Power Cards and 0 Energy.
Openings
Adversary-Adaptive
Flexible approach that adapts presence track choice to the adversary type: top track for 'tall' adversaries like England, bottom track for 'wide' adversaries.
Pure top track for heavy-build adversaries. Majors easy to get; empowered Incarna handles built-up lands. Spam G2 to reach empowered Incarna before first reclaim.
Pure bottom track for strong-start/wide adversaries. Fastest path to level 2-3 left innate for strong early position. Fast presence move great for Incarna.
Hybrid: G2 top first, then switch to bottom. Flexible card options with 2 moons on tracks (air/animal easier). Max innates as fast as pure bottom while adding Major plays.