Breath of Darkness Down Your Spine
Breath of Darkness Down Your Spine

Breath of Darkness Down Your Spine

High Complexity
Moon
Animal
Air

Abducts lone Invaders to gain and keep them off the board for a time; its mobile Incarna is particularly useful for this.

Setup

Put 2 Presence and your Incarna, Unempowered, on your starting board: 1 Presence and Incarna in the lowest-numbered Jungle, and 1 Presence in the highest-numbered Jungle. Set The Endless Dark tile next to the island with 1 Fear on it. You start with your 4 Unique Power Cards and 0 Energy.

Openings

Adversary-Adaptive

Flexible approach that adapts presence track choice to the adversary type: top track for 'tall' adversaries like England, bottom track for 'wide' adversaries.

Pure top track for heavy-build adversaries. Majors easy to get; empowered Incarna handles built-up lands. Spam G2 to reach empowered Incarna before first reclaim.

Pure bottom track for strong-start/wide adversaries. Fastest path to level 2-3 left innate for strong early position. Fast presence move great for Incarna.

Hybrid: G2 top first, then switch to bottom. Flexible card options with 2 moons on tracks (air/animal easier). Max innates as fast as pure bottom while adding Major plays.

By BGG Community (T. Ips) · Source(opens in new tab)

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