Habsburg Mining Expedition

Habsburg Mining Expedition

Habsburg Mining Expedition

Mining Lands and Salt Deposits create a scripted midgame spike that rewards advance planning more than reactive play.

Additional Loss Condition

Land Stripped Bare: At the end of the fast Phase, the Invaders win if any land has at least 8 total Invaders/blight (combined).

Escalation

Mining Tunnels: After Advancing Invader Cards: On each board, Explore in 2 lands whose terrains don't match a Ravage or Build Card (no source required).

Rules

• When blight added by a Ravage Action would cascade, instead Upgrade 1 explorer/town (before dahan counterattack.) Ceaseless Mining: Lands with 3 or more Invaders are Mining lands. In Mining lands: • disease and modifiers to disease affect Ravage Actions as though they were Build Actions. • During the Build Step, Build Cards cause Ravage Actions (instead of Build Actions).

• When blight added by a Ravage Action would cascade, instead Upgrade 1 explorer/town (before dahan counterattack.) Ceaseless Mining: Lands with 3 or more Invaders are Mining lands. In Mining lands: • disease and modifiers to disease affect Ravage Actions as though they were Build Actions. • During the Build Step, Build Cards cause Ravage Actions (instead of Build Actions).

• When blight added by a Ravage Action would cascade, instead Upgrade 1 explorer/town (before dahan counterattack.) Ceaseless Mining: Lands with 3 or more Invaders are Mining lands. In Mining lands: • disease and modifiers to disease affect Ravage Actions as though they were Build Actions. • During the Build Step, Build Cards cause Ravage Actions (instead of Build Actions).

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Strategy

Track Mining Boom Every Invader Phase

HME rules are coherent but easy to mis-sequence if you autopilot invaders. Keep a turn checklist so extra ravages/builds are never missed.

Levels 1, 3, 4, 6

Resources